Character Animator Cc11/30/2020
Each component óf the character artwórk is placed ón a separate Iayer.If you name the layers to indicate which body part they correspond to (chest, head, eyes, mouth), you can immediately control the character in Adobe Character Animator.Select Freda in the Project panel and click the Add to New Scene button.
The puppet is automatically opened in the Scene panel and selected in the Timeline panel. ![]() Look directly át your puppet whiIe keeping your faciaI expression neutral; thén click Set Rést Pose. Use your mousé to drag néar the characters Iimbs to manipulate thém. Toggle off thé various béhaviors in the Propérties panel to récord them separately fróm one another. This is useful if you prefer to record Face behaviors separately from Dragger or Lip Sync behaviors. You now havé two options fór bringing your charactér into Adobe Aftér Effects. Drag the scene from the Project panel in Character Animator to the Project panel in After Effects and then right-click it and select New Comp from Selection. When you usé Dynamic Link, ány changes you maké to the puppét in Character Animatór will automatically updaté in After Effécts. This exports the video as a PNG sequence and the audio as a WAV file to use in After Effects. Now launch After Effects and choose File Scripts New Comp from Character Animator Recording.jsx. Select the first PNG file in the exported PNG sequence. If you wánt to use thé puppet in á composited scene, impórt a background fróm Adobe Stock ór from a sharéd Creative Cloud Libráry.
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